Reflecting on the Potential of VR for the Future of HCI
2006
Abstract
Burdea and Coiffet ([1]) have denoted virtual reality (VR) environments as high-end human-computer interfaces which involve real-time simulation and interaction through multiple sensorial channels. Despite this very promising facts, VR is still not mature and desktop-based computer systems are used for many tasks, which could benefit from the potential of VR interfaces. Some interaction researches even postulate the death of VR interfaces, since they have not been widely accepted so far. Currently VR systems are mainly used in research and in a few highly specialized industries as automotive design as well as gas and oil industry. The fact that these industries have permanently incorporated VR in their production cycle shows, that there are ways to unleash the potential of this promising form of human-computer interaction.
Bibtex
@inbook{ropinski06reflecting, title={Reflecting on the Potential of VR for the Future of HCI}, author={Ropinski, Timo and Steinicke, Frank and Hinrichs, Klaus}, year={2006}, }